?

Log in

wed_night_game [entries|archive|friends|userinfo]
wed_night_game

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

March 15, 1872 [Mar. 25th, 2004|12:14 am]
wed_night_game
The night went smashingly for Mr. Kieth and associates.

The grand exhibit hall was opened at 7:00 sharp, and after a short presentation the exhibits were revealed. Arabian artifacts of various sort were displayed: fine tapestry, unusually crafted weapons, and mechanical wonders such as a small singing sparrow were all part of the exhibition.

At twenty minutes after the hour, Captain Alexander's airship arrived much to the pleasure of the gathered crowd. Minister Verne's Grand Illuminators were exceptionally implemented in displaying both the museum as well as the airship, Spirit of Dixie.

Mr. Kieth was a gracious host, escorting many ladies and gentlemen through the exhibits and entertaining the crowds with fabulous tales of the items' origins. As the evening wore on, the gala nature of the event became more apparent as several of London's social and political elite mingled, along with magnates of various sorts from England and Europa. Mr. Kieth announced his intentions of a second foray to Arabia in one year's time, this time with a larger fleet of airships to transport those goods that London's upper crust expressed a great interest in.

Publisher Martin Hanover is rumored to have struck a deal to have one of his writers accompany Mr. Kieth's group on their adventure, though no details were forthcoming.

The night had a dark pall cast upon it when, after the party dispersed, a number of ruffians entered the museum to loot the exposition. The following morning, Scotland Yard's inspector Michael Valentine was noted to be performing an investigation of the premesis with a Mr. Vim from Siberia and a Mr. Lucas from the Republic of Texas. Several of the exhibits were missing, though Mr. Kieth has stated his utmost confidence in Inspector Valentine's abilities to find the perpetrators.
linkpost comment

Game publishers' page [Mar. 24th, 2004|09:22 pm]
wed_night_game
http://www.talsorian.com/cfindex.shtml
linkpost comment

Friday, March 15, 1872 [Mar. 10th, 2004|11:06 pm]
wed_night_game
The setting: The British Museum, London

Adventurer Henry Thomas Keith has returned from the Turkish lands of the Ottoman Empire with a number of discoveries of archaeological and other importance. The British Museum will be displaying several of these items at a gala given for those ladies and gentlemen with an inclination and interest in such.

The affair will begin at 7 P.M., with hors d'ouevres and beverages served.


Expected guests include:

Henry Thomas Keith: International explorer and adventurer extraordinaire.

Beauregard Zebulon Alexander: Captain of the airship Spirit of Dixie, winner of last year's Great Race across Europa. Captain Alexander provided transport for Mr. Keith and his associates during their eastern adventures.

Jules Verne: French science minister and statesman

Richard Burton: One of the world's great linguists, as well as traveller, explorer, and student of the exotic.


Other topics of conversation during the party:
NEWS-
February 20, 1872: New York's Metropolitan Museum of Art opened
March 1, 1872: Yellowstone Park in the US is named as the world's first national
park
March 29, 1872: The one-year anniversary of the opening of The Royal Albert
Hall of Arts and Sciences
ENTERTAINMENT-
Music:
"Onward, Christian Soldiers" w. Rev. Sabine Baring-Gould m. Sir Arthur Sullivan
"Good Bye, Liza Jane"
"The Blue and the Grey" James W. Long
Theater:
"Thespis" (London Production)
"Aida" by Giuseppe Verde (Cairo Production)
Literature:
"Through the Looking Glass" by Lewis Carroll
"Little Men" by Louisa May Alcott
"Eye Openers" and "Screamers" by Mark Twain
linkpost comment

Ground Rules: [Feb. 29th, 2004|12:59 am]
wed_night_game
We'll be using the standard setting from the Castle Falkenstein main book, as well as material from all the suppliments I own as well as any that anyone cares to buy me. :) If any of the players wish to borrow my main CF book I will be happy to loan it out for two or three nights, though I will need it to prepare for and to run the game each two week period.

The year is 1872, location is New Europa. Theme is undecided as of yet, and will depend upon the types of characters submitted to me.

For the moment we shall be using the standard system from the main book, though adding some of the optional rules from Comme Il Faut is likely to happen in the near future. Updates will be made here for notifications.

Bring your own cards if you wish; I also have several decks bought specifically for this purpose.
linkpost comment

Character Creation [Feb. 29th, 2004|12:35 am]
wed_night_game
These are the questions that should be answered in all characters' diaries (from page 155 Castle Falkenstein)

-What is your name?

-Where do you come from?
Where were you born?
Where do you live now?

-Physiognomy & Physique:
What do you look like? Sex, age, height, et cetera.

-What was your youth and childhood like?
Describe childhood and general upbringing
Siblings? Legitimate or otherwise?
Your family life in general (income, social class, schooling,
important events, et cetera)

-Virtues and Vices:
What are your best qualities?
What are your worst qualities, vices, and bad habits?

-Style!
The manner of dress you prefer
Any quirks that affect your dress or style

-Personality:
Describe it in two words (Arrogant and headstrong! Friendly and
outgoing)

-Likes and Dislikes
Describe your favorite things (books, food & drink, music, events,
et cetera)
Describe also your least favorite things

-What *really* matters?
What principle do you value most? (honesty, vengeance, knowledge,
your word, money, the list goes on and on)
Most treasured possession(s)?
Who do you value most? (relative, mentor, lover, et cetera)

-Stand with me or against me!
Who (or what) is your nemesis, your greatest opposition? Every
Holmes has his Moriarty.
What are your alliances? Regiments, societies, professional groups

-Love is in the air...
Describe your romantic life. Feuding families, doomed affairs,
torrid dalliances are all part of this genre.

-Ambitions
What are your goals in life? List a social goal, a professional
goal, and a romantic goal.

-Skills, talents, abilities
Pick one ability you're Great at
Pick four abilities you're Good at
Pick an ability you're Poor at
*All others default to Average*
(there are a number of very good Castle Falkenstein character sheets
available on the internet with lists of abilities, as well as several
web pages devoted to the game with comprehensive ability lists)

-Last but not least...
What event or action in your life do you regret the most?
What event or action in your life are you proudest of?

-Then, tell a bit of your own story.
What have you been doing for the last few years of your life? A few
short paragraphs here will do wonders for fleshing out the character.
linkpost comment

navigation
[ viewing | most recent entries ]